Bugfix, 3 new levels and 2 new enemies
Hi everyone!
The submissions for Retro Platform Jam #6 are now closed, so I had a little rest and then sat down to iron out some bugs in the movement code/physics that unfortunately made it into the jam version.
It should now no longer be possible to glitch into blocks. (*fingers crossed*)
I also took the opportunity to rework the "hit the ceiling" code a bit. It's more forgiving now and you keep a little bit of jumping momentum. This makes jumping over spikes in small passages a bit easier.
I then added 2 new enemy types:
A falling spiked block and a spiked block that jumps around edges.
"falling spike"
"jumping spike block"
After that, I added 3 new levels to show the new enemy types in action.
There are now 12 levels in total.
Thanks to everyone who tried out the game!
And a special thank you to #saberman who featured the game on his YouTube channel just a few hours after its release!
Please let me know, if you find more bugs and glitches! :)
Files
Get Space Cavern Blaster (C64, Amiga, Atari ST, DOS, Megadrive / Genesis)
Space Cavern Blaster (C64, Amiga, Atari ST, DOS, Megadrive / Genesis)
Platformer for C64, Amiga, Atari ST, DOS, Sega Megadrive / Genesis
Status | Prototype |
Author | dotmos |
Genre | Platformer |
Tags | 2D, Amiga, atari, Commodore 64, Mega Drive, Metroidvania, MS-DOS, Retro, Sega Genesis |
More posts
- Hotfix for version 0.13May 21, 2023
- Joystick support + Sound on C64May 16, 2023
- Improved font for C64May 09, 2023
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