Bugfix, 3 new levels and 2 new enemies


Hi everyone!

The submissions for Retro Platform Jam #6 are now closed, so I had a little rest and then sat down to iron out some bugs in the movement code/physics that unfortunately made it into the jam version.
It should now no longer be possible to glitch into blocks. (*fingers crossed*)

I also took the opportunity to rework the "hit the ceiling" code a bit. It's more forgiving now and you keep a little bit of jumping momentum. This makes jumping over spikes in small passages a bit easier.

I then added 2 new enemy types
A falling spiked block and a spiked block that jumps around edges.
  "falling spike"

 "jumping spike block"

After that, I added 3 new levels to show the new enemy types in action.
There are now 12 levels in total.

Thanks to everyone who tried out the game!
And a special thank you to #saberman who featured the game on his YouTube channel just a few hours after its release!

Please let me know, if you find more bugs and glitches! :)

Files

SpaceCavernBlaster_0.12_Amiga500.zip 106 kB
May 08, 2023
SpaceCavernBlaster_0.12_Atari_ST.zip 50 kB
May 08, 2023
SpaceCavernBlaster_0.12_C64.zip 23 kB
May 08, 2023
SpaceCavernBlaster_0.12_DOS.zip 408 kB
May 08, 2023
SpaceCavernBlaster_0.12_Megadrive.zip 60 kB
May 08, 2023

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